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Compatibility and availability

Implementation Availability Requirements
C# Implemented; project reference and local NuGet package supported .NET 10, GodotSharp 4.7.2, matching engine
GDScript addon Planned; no installable addon yet Minimum Godot version and exports pending validation

The C# package ID is tweens.gd, with namespace tweens.gd. The local development version is 0.1.0. These docs do not imply that version has been published to nuget.org. Follow installation to build from source or use the locally packed artifact.

Area Current status
Target framework net10.0
Library bindings GodotSharp 4.7.2
Gallery project Godot 4.7.2 with .NET support
Windows CI builds and tests the C# solution and the gallery
Rendering Gallery and dedicated shader/material tests use a real graphics context
Other operating systems Not certified by the current CI
Other Godot versions Not validated
Trimmed, AOT, mobile, and web exports Not validated; package metadata is not an export support guarantee

Your application supplies the engine. Use a Godot .NET engine that matches the GodotSharp bindings. The library depends only on GodotSharp; its source generator is a private build dependency.

Changing a property does not enable a rendering feature. Configure transparency, emission, normal maps, and particle modes before animating them. Shader default lookup needs a working renderer; a dummy headless renderer may not supply it. See materials and shader uniforms.

The addon is intended for Godot projects without .NET. Its implementation may use GDScript alone or GDScript with GDExtension, depending on measured performance. No native backend, supported platform list, or parity claim is established yet. See addon status for the intended scope.