Advanced development
Customize how tweens.gd fits into your project, or work on the library itself.
Using NuGet together with the GDScript addon
Section titled “Using NuGet together with the GDScript addon”To use both languages while keeping NuGet for C#, exclude the addon’s C# sources in your game’s project file to avoid duplicate types:
<ItemGroup> <Compile Remove="addons/tweens_gd/csharp/**/*.cs" /></ItemGroup>Working on the library itself
Section titled “Working on the library itself”To build the library together with your game, clone the repository and add a project reference instead of installing from Godot Store or NuGet. Adjust both paths:
dotnet add path/to/YourGame.csproj reference path/to/tweens.gd/csharp/tweens.gd.csprojIf you also keep the addon for GDScript, exclude its C# sources.
Importing without the editor window
Section titled “Importing without the editor window”To run a fresh checkout headlessly, first run godot --headless --editor --import
to register the extension and populate the script-class cache.
tweens.gd is made with math & ferrets, copyright © 2026 its contributors.
Godot logo by Andrea Calabró, licensed under CC BY 4.0.
"Easy, the Ferret" illustrations drawn by foxy_maria.
tweens.gd is released under the MIT License.
Godot is licensed under the MIT License.
tweens.gd is not affiliated with or endorsed by the Godot Foundation.